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What is Mars Challenge?

Mars Challenge is an international experiential learning programme that places people from different disciplines in situations involving complex problems, constraints and decisions without a predetermined answer.

We use Mars as an extreme context to rethink what happens on Earth.

The goal is not to teach answers about Mars. It is to create conditions for turning knowledge into judgement, collaboration, decisions, action and responsibility.

On this page

01 / Why it exists

When finding an answer is no longer the hardest part.

For a long time, an important part of education involved acquiring knowledge and demonstrating that we could reproduce it.

Today, information, explanations, code, images, analyses and possible answers can be produced in seconds.

Artificial intelligence accelerates that process.

But reality still does not provide an answer key.

Someone still has to ask:

Are we solving the right problem?

What context is missing?

What evidence can we trust?

What knowledge do we still lack?

Which alternative should we choose?

What consequences will that decision have?

And who is accountable for what happens afterwards?

Mars Challenge exists in that space.

Not to compete with machines' ability to produce answers, but to develop the human ability to turn answers into judgement and judgement into responsible action.

02 / From knowing to doing

Knowledge only reveals its value when it meets reality.

Mars Challenge creates situations where knowing is not enough.

You need to use what you know in a context that includes other people, other disciplines, incomplete information, constraints, competing priorities and consequences.

  • Participants investigate.
  • Ask questions.
  • Challenge assumptions.
  • Work with people who see the problem differently.
  • Develop hypotheses.
  • Make decisions.
  • Build and make their ideas visible.
  • Receive questions and feedback.
  • Review what they have done.
  • And explain why they chose one path rather than another.

The outcome matters. But the process of reaching it is also part of the learning.

03 / Mars and Earth

Mars is the context. Earth is the purpose.

Why Mars?

Because Mars removes many of the things we take for granted on Earth.

Abundant resources.

Available infrastructure.

Open systems.

Room for waste.

Room for error.

When we imagine a system under extreme conditions, decisions become more visible.

What is truly essential?

Which resources can be used?

What happens when one part of the system fails?

What consequences emerge elsewhere?

Who is affected?

Mars Challenge uses Mars as a conceptual laboratory and stress test.

We think under extreme constraints to return to Earth with better questions, new combinations of knowledge and more considered decisions.

04 / Multidisciplinarity

Real problems do not come divided into disciplines.

A technological solution can fail because of human behaviour.

A healthcare solution can depend on regulation.

An environmental solution can be economically unviable.

A public policy can fail because of poor communication.

A technically brilliant innovation may be adopted by no one.

That is why Mars Challenge does not treat engineering, design, law, management, psychology, communication, education, social sciences, health or the humanities as separate worlds.

Each discipline sees one part.

None necessarily sees the entire system.

Multidisciplinarity is not decoration for the experience. It is part of the learning mechanism.

Different forms of knowledge expose assumptions and blind spots that a single discipline may not detect.

05 / What makes it different

More than another hackathon.

Mars Challenge can include intensive periods of creation, prototyping, presentation and competition.

But those formats do not define the programme.

In a traditional hackathon, the challenge, the time limit and the outcome tend to sit at the centre of the experience.

In Mars Challenge, the learning process is also a central part of what is being designed.

There is a structured methodology.

There are stages of reflection and decision-making.

Earth-Back Thinking connects what is imagined under Martian conditions with the value that can return to Earth.

The mentor supports the process without taking ownership of the solution.

And the experience can continue through different stages, institutional contexts and moments of convergence.

Mars Challenge does not aim to be “a better hackathon”. It aims to solve a different educational problem.

The learning journey
  1. 01Question
  2. 02Research
  3. 03Team
  4. 04Decision
  5. 05Prototype
  6. 06Test
  7. 07Presentation
  8. 08Return to Earth

06 / Agency

Judgement → decision → action → responsibility.

  1. Judgement
  2. Decision
  3. Action
  4. Responsibility

Mars Challenge does not assume that young people are unable to make decisions.

It starts from a different observation:

we rarely create conditions where they truly have to do so.

When there is a correct answer known in advance, the task is to find it.

When there is not, another kind of learning begins.

You need to develop judgement.

Choose.

Act.

Observe what happens.

Reconsider.

And remain responsible for what you have put into the world.

We call this Agency.

It is not motivation.

It is not simply confidence.

It is the ability to participate as the author of decisions and their consequences.

07 / A permanent programme

One programme. Many editions. Learning that accumulates.

Mars Challenge does not begin and end with a single edition.

The programme is permanent.

Each edition can introduce a new context, theme, mission or question.

Experiences can change.

Challenges evolve.

New audiences can join.

But the system maintains continuity: using demanding experiences to bring knowledge, judgement and responsibility into contact with reality.

Mars Challenge is the programme.

An edition is a time-bound chapter of the programme.

A mission is a pathway within an edition.

A competition can be part of the experience.

Projects document what participants have created and learned.

International convergence is a consequence of the pathway, not the definition of the programme.

08 / Virtual Educa

An initiative driven by Virtual Educa.

Mars Challenge develops within the Virtual Educa ecosystem, connecting education, innovation, institutions and young talent in an international programme of applied learning.

Anyone who wants to understand the origins, institutional continuity and organisations behind the project can explore that story separately.

09 / Your pathway

What does Mars Challenge mean for you?

If you are a young person, you want to understand what you will experience, create and discover about what you are capable of doing.

If you represent a university or school, you want to understand how the programme fits in, what it activates and what it requires from the institution.

If you are a teacher or mentor, you want to understand how to support participants without taking ownership away from them.

If you represent a foundation, city, government or community, you want to understand how to activate talent and learning in a territory.

If you represent a company, the question may be how to bring real challenges, talent and education closer together.

10 / Participate

Answers matter. Knowing what to do with them is another competence.

In a world of abundant information and increasingly capable artificial intelligence, we do not need to choose between human knowledge and technology.

We need people who can use both with judgement.

Who recognise what they know.

What they do not know.

What needs to be verified.

What calls for another perspective.

What can be done.

And what should be done.

Mars Challenge creates conditions for practising this before reality demands that we do it unprepared.

11 / Frequently asked questions

Understanding the programme.

Is Mars Challenge a hackathon?

Not as its definition.

Some Mars Challenge experiences may use intensive formats similar to hackathons — teams, limited time, prototyping and presentation — but Mars Challenge is a broader learning programme, with a methodology, learning process, assessment and continuity.

A hackathon can be a format within the system. It is not the system.

Is Mars Challenge a STEM competition?

No.

Science, technology, engineering and mathematics can be part of many solutions, but real problems also involve human behaviour, design, economics, legislation, communication, culture, ethics, health, education and other forms of knowledge.

Mars Challenge was designed for multidisciplinary work.

Is Mars Challenge only for engineering students?

No.

The problems explored do not belong to a single field of knowledge. Mars Challenge specifically aims to bring different disciplines together around problems that no degree programme can solve on its own.

Do I need to know about Mars or space exploration to participate?

Not necessarily.

Mars mainly serves as an extreme learning context. Its role is to make teams think under constraints, with interdependent systems and finite resources.

Is the goal to find solutions for colonising Mars?

That is not the definition of the programme.

The reasoning starts on Mars because extreme conditions make problems and choices more visible. The learning should then return to Earth.

What is Earth-Back Thinking?

It is a central principle of Mars Challenge: using extreme conditions as a design context and bringing what has been learned back to Earth.

What role does artificial intelligence play?

AI can be part of the working and learning environment.

The human role remains in framing the problem, verifying information, integrating different perspectives, evaluating alternatives, making decisions and taking responsibility for the consequences.

Is Mars Challenge a NASA programme?

No.

Mars Challenge is an initiative driven by Virtual Educa. Relationships, references or experiences associated with the space ecosystem in a particular edition do not alter the programme’s institutional identity.

How does it differ from other space challenges or hackathons?

The main difference is not the fact that it uses Mars.

It lies in the design of the experience: structured methodology, multidisciplinarity, Earth-Back Thinking, the mentor’s specific role, reflection on the process and continuity beyond an isolated event.

See what makes Mars Challenge different
How can I participate?

The appropriate route depends on your context — young person, educational institution, teacher, foundation, organisation, territory, company or another partner.

Find a way to participate

One initiative. Two connected names.

The Mars Challenge

The Mars Challenge, also known historically as Reto Marte in Spanish, is a single international educational initiative. Both names identify the same community, programme and continuing editions.

Explore the history →