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The Mars Challenge methodology

The Mars Challenge methodology combines STEAM+, challenge-based learning, experiential learning, interdisciplinary collaboration, authentic assessment and continuous reflection.

Participants are not given an answer to reproduce.

They enter a process that requires them to understand a problem, challenge assumptions, work across different perspectives, make decisions, turn ideas into something observable, receive feedback, revise their work and retain ownership of what they propose.

The aim is not only to reach a project. It is to make learning visible on the way there.

On this page

01 / Conditions for learning

We do not teach the answer. We design the conditions for building it.

When an answer is known in advance, learning can become a matter of finding or reproducing it.

Mars Challenge works differently.

The starting point is a situation complex enough to force knowledge, context and decision-making to meet.

The methodology structures that encounter.

It does not tell a team what to think.

It requires the team to make visible how it is thinking.

What problem has it defined?

Which information is it using?

Which assumptions is it making?

Whose perspective is missing?

Why did it choose one alternative?

What consequences could follow?

What changed after the idea encountered questions, constraints or new evidence?

The methodology does not remove uncertainty. It gives structure to working with it.

02 / Learning architecture

It is not one technique. It is a learning architecture.

Mars Challenge is not built around a single pedagogical tool.

Its documented foundation is STEAM+.

STEAM connects Science, Technology, Engineering, Arts and Mathematics.

The “+” extends this into dimensions real problems also demand: ethical thinking, socio-emotional capacities, communication, collaboration, leadership, planetary citizenship and responsible use of emerging technology.

On that foundation, Mars Challenge combines challenge-based learning, experiential learning, interdisciplinary collaboration, authentic assessment and continuous reflection.

The methodology is less concerned with transmitting an answer than with creating the conditions in which judgement has to be built.

03 / Challenge as engine

The challenge is the engine, not the destination.

A challenge creates tension.

Something has to be understood rather than simply repeated.

That requires a team to investigate, distinguish evidence from assumptions, identify who is affected, recognise constraints, test hypotheses and choose priorities.

But solving the challenge is not the only educational objective.

The methodology does not ask only:

“What is your solution?”

It also asks:

How did you get here?

What did you discover?

What did you abandon?

Where were you wrong?

Which decision was most difficult?

What information changed your position?

The challenge provides direction. The process produces learning.

04 / Structured process

The reasoning has to become visible too.

In a completely free-form sprint, it is easy to see the final output while losing everything that happened before it.

Mars Challenge seeks to make that process observable.

Teams encounter moments of investigation, framing, decision, creation, return, communication, feedback and revision.

This brings hidden questions into view.

Why this problem?

Why this proposal?

What evidence supports it?

Which consequence has been considered?

What changed after the first version?

The methodology creates points at which teams have to explain what they are doing before moving on.

That is what turns a sequence of activities into a structured learning process.

05 / Interdisciplinarity

Different perspectives create useful friction.

Working with people who see a problem differently makes the process harder.

That difficulty can be educationally valuable.

A technically elegant solution can ignore human behaviour.

A strong social idea may be economically unsustainable.

An innovation may fail because of regulation.

An intervention may be impossible to communicate.

Different perspectives expose different blind spots.

Interdisciplinary collaboration is therefore not simply about assembling students from different subjects.

It creates a situation in which no single perspective can comfortably claim to contain the whole problem.

Difference forces people to explain better, listen better, negotiate better and decide with more context.

Specific team-composition rules belong to the relevant mission and edition.

06 / Mentor

The mentor does not solve. They help the process move.

A Mars Challenge mentor is not there to demonstrate that they know more about the subject than the team.

Their role is to protect the quality of the learning process.

They can ask a difficult question.

Request evidence.

Help clarify disagreement.

Create space for reflection.

Encourage another iteration.

Point towards a consequence that has not yet been considered.

What they should not do is choose for the team, provide the “correct” answer, impose a technical decision or become the author of the project.

If the mentor solves, the team delivers. If the mentor facilitates, the team learns.

Authorship remains with participants.

07 / Prototyping and iteration

An idea learns when it meets reality.

While an idea exists only in a conversation, many of its weaknesses remain invisible.

Making something changes that.

A sketch.

A model.

An experiment.

A physical or digital prototype.

A representation of a service or system.

The purpose is not to pretend that a finished product already exists.

It is to make the idea concrete enough to observe, question and improve.

Prototyping is not only building. It is thinking through building.

Iteration means accepting that a first version does not need to be defended at all costs.

It can change.

08 / Earth-Back Thinking

Earth-Back Thinking closes the loop.

Mars introduces extreme constraints.

Earth-Back Thinking prevents the exercise from ending there.

It requires the team to ask what can come back.

Which learning remains relevant on Earth?

Which dependency has become clearer?

Which resource do we now value differently?

Which principle can transfer?

Which ethical issue has appeared?

Earth-Back Thinking belongs inside the methodology because it requires conceptual distance to become real-world relevance.

09 / Assessment

Assessment is part of learning.

Assessment is not useful only for producing a ranking.

It can expose reasoning to external criteria and questions.

A team has to defend its claims.

Explain decisions.

Recognise limitations.

Respond to questions it did not anticipate.

Decide what it would change next.

This is why the documented Mars Challenge approach combines structured assessment, reflection and continuous feedback.

Specific criteria, weights, formats and rubrics belong to the relevant edition or mission.

Assessment becomes more educationally valuable when it creates the next iteration rather than merely closing the previous one.

10 / Agency

From answer to responsibility.

The human capability Mars Challenge seeks to create conditions for can be expressed as:

judgement → decision → action → responsibility.

Judgement has to be built.

Then a choice has to be made.

That choice has to become action.

And people need to remain connected to its consequences.

Mars Challenge calls this Agency.

This becomes particularly relevant in a world of increasingly capable artificial intelligence.

When tools can produce multiple plausible answers quickly, the question is no longer simply how to generate another answer.

Someone still has to decide which answer deserves trust, which context is missing, which alternative is more responsible and what should happen next.

As answers become more abundant, judgement becomes more important.

11 / Documented reference

A documented implementation: the 12 phases used in 2026.

In 2026, Mars Challenge documented one implementation of its methodology through 12 sequential phases.

Build the team Strength identification → role assignment → dialogue of ideas.

Understand the problem Empathy → 5 Whys analysis → Canvas.

Make the proposal visible and bring it back Prototyping → return to planet Earth → storytelling.

Expose, revise and defend Evaluation and questions → refinement → final presentation.

The 2026 implementation also documented a nine-dimension assessment rubric.

This is useful evidence of how pedagogical principles were turned into an operational learning process.

But it is an implementation reference.

It should not automatically become the rule for every future mission.

Current participation is governed by the applicable edition and mission rules.

12 / What remains

The principle remains. Implementation can change.

Mars Challenge is a permanent programme.

Missions change.

Challenges change.

Audiences may change.

Deliverables may evolve.

Rubrics may evolve.

The precise sequence may change.

What remains recognisable is the deeper architecture:

challenge → investigation → multiple perspectives → decision → creation → feedback → reflection → responsibility → return to reality.

That shared logic allows different missions to belong to the same system without requiring them to be identical.

13 / Closing

Understanding the methodology is the start. Experiencing it is different.

A learning methodology reveals its value when it stops being an explanation and becomes an experience.

When a real decision has to be made.

When a team has to negotiate.

When a hypothesis fails.

When a question cannot be answered immediately.

When feedback forces an idea to change.

When building something reveals that the problem was more complex than it looked.

Mars Challenge does not really begin when someone can explain the method. It begins when they have to move through it.

14 / Frequently asked questions

Frequently asked questions

What methodology does Mars Challenge use?

Mars Challenge combines STEAM+ with challenge-based learning, experiential learning, interdisciplinary collaboration, authentic assessment and continuous reflection. Earth-Back Thinking is also a foundational methodological principle.

Does Mars Challenge use Challenge-Based Learning?

Yes. Challenge-Based Learning is explicitly identified in official programme documentation as one of the active methodologies used.

Is Mars Challenge Design Thinking?

It should not be reduced to Design Thinking. Some individual practices may feel familiar, but the programme's documented pedagogical architecture is broader.

Does Mars Challenge always use 12 phases?

Not as an evergreen rule. The 2026 implementation documented 12 phases. Current missions must follow their applicable rules.

What does a mentor do?

A mentor facilitates questioning, reflection, collaboration and iteration without solving the challenge or taking authorship away from the team.

How are projects assessed?

The methodology includes structured assessment and feedback. Exact criteria, weights and formats belong to the relevant edition or mission.

Is only the final result assessed?

The methodological logic also seeks to make the reasoning, learning and revision process observable, although specific assessment rules are defined by each applicable edition or mission.

What role does Earth-Back Thinking play?

It connects the extreme Mars context to real-world relevance by requiring teams to consider what learning, principle or proposal returns to Earth.

Does the methodology replace a school or university curriculum?

No. Official programme documentation states that Mars Challenge is not a substitute for formal academic programmes.

Is a prototype a validated solution?

Not automatically. A prototype makes a hypothesis visible and enables questioning and iteration. Validation requires its own evidence.

Can AI be used?

That depends on the applicable mission rules. Using AI does not remove human responsibility for verification, context, judgement and decisions.