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Mars Challenge · Current edition 2027

The real world does not put the answer at the back of the book.

At school, problems are often organised for students.

A subject.

An exercise.

A deadline.

And an answer that somebody already knows.

The real world is different.

Mars Challenge creates an environment where young people investigate, collaborate, decide, build and defend a proposal in response to a problem with no predetermined answer.

They use what they know.

Discover what they do not know.

And find out what they can do when learning is no longer only about getting the answer right.

The current edition is 2027. The 2026 conditions, models and pathways on this page are references to that edition; confirm the current configuration before taking part.

On this page

01 / Knowing the answer is not the same as knowing what to do

Knowing the answer is not the same as knowing what to do

Schools build knowledge.

Mars Challenge adds another condition:

use it when nobody gives you the path.

Ask.

Investigate.

Separate evidence from assumption.

Choose.

Build.

Fail.

Revise.

Explain.

Take responsibility.

02 / You do not need to know how to build a rocket

You do not need to know how to build a rocket

Mars Challenge is not only for science and technology students.

The official participant guidance explicitly says students do not need to be experts, engineers or technical specialists.

They need to ask good questions.

Real problems also need design, communication, economics, behaviour, health, ethics and culture.

03 / Students stop being given the problem and start facing it

Students stop being given the problem and start facing it

The 2026 journey contains 12 phases.

Research.

Definition.

Ideation.

Development.

Prototyping.

Feedback.

Revision.

Presentation.

The process matters.

04 / At the end, there is work to show

At the end, there is work to show

In the 2026 experience, teams produce three principal deliverables:

Concept Document

Schematic Prototype

Project Presentation

Learning leaves artefacts.

Not just a mark.

05 / For schools: discover before specialising

For schools: discover before specialising

Mars Challenge gives young people a space to discover how they think and work before they necessarily know what profession they want.

In 2026, local school teams may begin with students from the same educational level or profile.

Multidisciplinarity does not have to be artificially imposed at the start.

06 / For vocational education: doing is not enough

For vocational education: doing is not enough

Vocational education has a powerful advantage:

knowing how to make things work.

Mars Challenge adds further questions.

Why?

For whom?

With what resources?

Is it safe?

Is it viable?

What are the consequences?

How should it be communicated?

Technical ability becomes part of a wider decision.

07 / Teachers do not solve it. They help students think better.

Teachers do not solve it. They help students think better.

Mentors guide.

Question.

Give feedback.

Structure the process.

Maintain standards.

But they do not take ownership of the solution.

Teacher development within Mars Challenge covers challenge-based learning, authentic assessment and interdisciplinary work.

08 / The project belongs to the young people

The project belongs to the young people

Ideation.

Design.

Development.

Presentation.

Youth teams own the intellectual work.

That is both a rule and a pedagogical principle.

09 / A local team can be the beginning, not the end

A local team can be the beginning, not the end

Teams may have up to six participants.

Local school teams may start with a common educational profile.

From the national stage, multidisciplinary composition becomes compulsory, with at least three knowledge areas represented.

Later stages can also involve new teams formed across institutions, cities or countries.

10 / When minors take part, safeguarding is part of the design

When minors take part, safeguarding is part of the design

The general 2026 age range is 15–29.

Participants under 18 are subject to applicable national requirements, including permissions and, where required, adult or institutional accompaniment.

International ambition does not override safeguarding.

11 / Mars is the stress test. Earth is the responsibility.

Mars is the stress test. Earth is the responsibility.

Mars removes assumptions.

Finite resources.

Interdependent systems.

Consequences.

Then the learning returns to Earth.

That is Earth-Back Thinking.

12 / AI can help. Judgement remains human.

AI can help. Judgement remains human.

AI may help teams explore and visualise.

But it does not become accountable for a decision.

Students still need to verify.

Contextualise.

Choose.

Explain.

Take responsibility.

13 / What the institution activates

What the institution activates

A shared experience.

Active learning.

Visible projects.

Teacher development.

Connections across subject areas.

Potential national and international pathways.

Institutional identity according to the applicable participation model.

Without claiming outcomes that have not been demonstrated.

14 / Not every institution needs to start in the same way

Not every institution needs to start in the same way

The documented 2026 school models include:

Access Partner School

Premium School

Zer Supporter School

The level of access and support differs by model.

For vocational and technical institutions, the applicable institutional model should be confirmed for the specific context.

Availability, benefits and commercial terms for 2027 must be confirmed in the current proposal.

15 / We are not starting from zero

We are not starting from zero

Across 2023–2025, programme records include:

2,000+ young people

8 countries

240+ documented projects

730+ mentors and teachers

These are documented participation metrics, not proof of causal educational impact.

16 / 2026: Earth

2026: Earth

Soil.

Water.

Food.

Habitats.

Resources.

Resilience.

Territory.

Living systems.

A challenge broad enough to connect different forms of knowledge.

17 / The Grand Jam is not a school trip

The Grand Jam is not a school trip

It is a possible stage in a longer journey.

Not every team reaches it.

Routes, evaluation and participation conditions matter.

18 / Do not ask only what your students know

Do not ask only what your students know

Ask what they do when they do not yet know.

That is where another kind of learning begins.

19 / Frequently asked questions

Frequently asked questions

What ages can participate?

In 2026, the general rule is 15–29, with specific exceptions set out in the Official Rules.

Can minors participate?

Yes, but participation by those under 18 is subject to applicable legal rules, permissions and accompaniment requirements.

Is it only for science or technology students?

No.

Do students need knowledge about space or Mars?

No.

Do students have to know how to build a technical prototype?

No. A prototype can take different forms and should primarily make the proposal understandable.

How many young people form a team?

The general 2026 rule sets a maximum of six participants per team. Some stages have additional conditions.

Must school teams be multidisciplinary from the start?

This is not compulsory at the local stage in 2026. From the national stage onwards, teams must include at least three different areas of knowledge.

Can vocational or technical education centres participate?

The 2026 Rules recognise technical contexts. The specific institutional and commercial arrangement must be confirmed with Mars Challenge.

Is the teacher part of the team?

The teacher acts as a mentor or pedagogical guide, not as the author of the project.

Is Mars Challenge a hackathon?

No. Challenges or intensive formats can be part of the experience, but the programme includes a broader journey of learning, production and evaluation.

Does everyone reach The Grand Jam?

No. Access to later stages depends on the route, institutional model, rules and applicable results.